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ohhhh the new tuesday setup is LIFE-RUINING OH NOOOOOOOO

oh the locations are random okay maybe there's hope maybe I am not robbed forever of my precious precious eyeballs

this does not change that I cannot ever seem to beat tuesday tho : (

(+1)

Just here to say I've been enjoying the game, but miss the hint card.  I like to use cards that reduce the rng when flipping cards, as they allow for some strategy when choosing a card to flip.  in the game's current version (0.1.19), I've found the only alternative to the old hint card is to spam the close call card 4 times, to help you play around the no-no's.  basement hint is just not worth it, close call is simply better in this state  (a single hint card alone isn't gauranteed to tell you where a no-no is, while close call you always know there's a no-no adjacent to it).  also, on that note, is it possible we can have the cards flipped by close call be highlighted with a colored border, so you can more easily keep track of what cards were flipped by it?  I actually tried to go back to an older version with the hint card because I really missed having some idea of where the no-no's could be, its less fun having no idea where enemy cards could be,  at that point it feels like a game of pure luck and less strategy.  I also agree with a previous review, the different doors/levels on tuesday and forward make it impossible to win sometimes, forcing you to spam placebo door to save for 99 cost doors, and also find the 9990 cost door nearly impossible, I've only found one way to hit that cost but its too much rng to get the card combo every day for that to happen, it can be frustrating when you know how to get to it, but canrt because you need specific gold cards to even hit it

Hi, thanks for playing and taking the time to write up your thoughts! 
* I understand your frustration regarding the hints. The trickiest part of this design has been balancing the deduction side of the game with the push-your-luck side. I have a couple ideas I want to try, that I'm currently working on, to try to get the best of both worlds. I appreciate your patience while we work through this! 

* I have something like what you suggest on my to do list. The current plan is to include a "flipped by" section in the tooltip so you'd be able to see if a card was flipped by a close call, or a magnetic money etc. 

* The health door will be removed (it already is on my local version I'm working with). It was hard to tell what the locations would do to the game and it turned out that one with no money in it was not fun. Are there other locations that are troubling you or just that one?

* The increased exit cost will be reduced in the next update, I agree that it's way too expensive right now.

(+1)

Amazing game

Thank you!

(+3)

I’m enjoying this game so much! I keep coming back to it. As of the latest update, my main big criticism is about when the exit cost is increased to $9990. Maybe I’m just bad at the game, but I rarely reach that high. It would be helpful if it was a lower number. 

(+1)

Actually, after playing the update a bit more I have to add that the location mechanic doesn't seem entirely balanced yet. Before I had made much money I got the health door, which got me stuck on the placebo door. I stopped playing at that point because I didn't want to have to play that over and over to get to the $99 door. That was a bad run with shit luck which probably made the issue worse, but it might be something to keep in mind.

(+2)

I completely agree with both of your assessments. Changes will be coming to both the increased exit amount and the health location soon!

aye, my first post-update run and I got the health door right away and thought that was just how Tuesdays were gonna be now until I went and read the patch notes. Pair that with a 10K exit cost and you may as well just call it a run...

(+1)

Is it possible to have fax machine not copy itself when you purchase it? I feel like it's such a waste (even though it pays for itself). I'm guessing it does that so you are less likely to over-manipulate it on rarer perks. 

I see what you mean but you guessed right about the reason! It's too OP if it doesn't pick itself.

(+1)

I was supposed to sleep 3 hours ago. Anyway, how do you use the magnifying glass? My hint perk just flipped it up.

The magnifying glass flips up an adjacent non-enemy card when it is flipped up. It counts as a hint. 

(+1)

such a funny and comfortable game, a mix of stress and calm in every round, i wanna see how this evolve!

Thank you!

(+1)

Is the death counter in the "How many cards of what type" at the bottom supposed to go to 3 when you click a death card and then back immediately back to 4 (even if you clicked more than 1 death card)? All the other counters decrease by 1 till you get them all.

(+1)

Also Really fun game and I finally made it past Tuesday! Also do the doors start to randomize past Tuesday?

Yeah the numbers display the number of face down cards of each type. Because enemies flip themselves face down after they're revealed, the number goes down (face up) and then back up (face down again) 

The doors do start to randomize (once per hour) on Tuesday+

(+1)

Mr. Magpie's Harmless Card Game Beating Monday(No Commentary)

this was my first attempt at the game but my mic bugged out when recording but still wanted to upload it. I got super lucky rng and basically beat the first day on my first try!! Literally love this game!!

(+1)

Thanks for checking it out and sharing your video!

(+1)

A couple of bugs:

*Eggs seem to hatch every hour, on the hour - not when 60 minutes have passed after the purchase

*When flipping the last card of the row/column, any completion perks will not activate if the row contains any previously flipped enemies. The only exception is if the only the last flipped card is an enemy

*Aren't eyes supposed to be always visible at start? It seems that when combined with certain perks (maybe Close Call?), some eyes get dealt face-down

*After the latest patch, it seems that the hints about the corner enemies can now be duplicated

Thanks for the bug reports! The first two are more communication errors. The perks are working as intended but the descriptions need work. Do you have ideas on how to clarify the wording while keeping them succinct? (Obviously no obligation to respond to that question, it's our job to figure that out, but sometimes it's helpful to hear how a new player would explain something since they just went through the process of learning it)

Could you elaborate on what you mean about the eyes not being visible and being dealt face down? In my mind all cards are dealt face down and when you click on them they flip face up. Eye cards have a special "card back" though. It is certainly possible for close call to flip up an eye if it's adjacent to an enemy.

Hints sometimes duplicate and have since before this update. There's some logic that tries to prevent this but sometimes it fails.

(+1)

Gutes Spiel
(+1)

Danke

(+1)

Actually so fun! Love this game!

Thanks for the kind words! 

(+1)

Can I Escape This Rogue-like Card Game | Mr. Magpie's Harmless Card Game


Literally amazing. Addicted. Playing this so much!! It’s actually such a fun card game 
(+1)

Thanks for checking it out and sharing your video!

I love this game, it is a blast to play! Also I adore the names of some of the perks, "golden turd" is a pretty great name lol 


Thanks for playing and sharing your video! I'm glad you enjoyed it.

(+2)

Just like a real job.

(+1)

So true.

(+2)

the game is so fun, but dont you think the 9990$ exit is too harsh? T-T

(+2)(-2)

nvm its not

(-1)

It is. Even before the latest update, there was no consistent strat of getting a likely pass on the higher cost exit door. Maybe one-in-a-hundred chance once you know what you are doing. All down to luck with rerolls, and then you have to hope you have enough time left to not get screwed by the board.

Hilariously, the latest patch made this even harder by adding mutators that 1) replace one global activator with a Right activator 2) deal less cards to the final board, lessening the profit.

But I guess the devs are blinded by people posting pics about that one broken combo, thinking that "oh that exists, so game must be fine, we're so quirky"

Devs with zero understanding on how to balance things. The difficulty for the 9990 door comes from all the wrong reasons.

(+1)

Never had this many chips before

Nice

holy cow

(+3)

I learned about this game through Markiplier's video and i loved the idea and wanted to show support for it so here i am :D. I spent a good amount of time playing it and i can say the gameplay is really captivating, love the atmosphere and the design! I found it really fun and i think all the mechanics and perks are really well thought of, even tho it's pretty difficult to proceed to the next day at first till you find the right strategy. I can't wait to see the later versions of this game, keep up the good work!!

Thanks for playing and for all the encouragement! 

(+1)(-3)

Pretty fun idea, very unpolished execution.

Don't even bother trying to play this to win it. The base exit cost can be reached consistently once you figure out a basic strategy. However, once the game forces you to the higher exit cost, you just need to get really lucky with hitting certain combos. 

Probably like one-in-a-hundred chance, ONCE you've figured out the feasible combos.

In addition, there are multiple useless perks (e.g. "Letter X", "Brevity"), multiple that you'd except to combo with each other but don't. and even some with spelling errors ("Speach", lol).

There also isn't much meaningful decision-making/strategizing in here: it boils down to a "push-your-luck" math exercise.

But seeing how this is a free-to-play game in what I assume is pretty early stage of it's life, there is still good potential here, and is pretty good fun for a couple of hours.

---

(If you are struggling on Monday, here's one basic strategy to pass the basic exit cost levels: just rush to the 99-cost door, even if you need to spend lives and pay time to refresh them. Then just play 99-levels making sure you hit both global reactivations each time, even if you need to spend lives).

(+2)(-2)

I definitely disagree with your evaluation that the game lacks strategy. Also, it is possible to consistently get to the higher exit cost (9990) if you know what you're doing. There's more to it than what perks you buy/combos, the order you flip the cards matters a lot.

(+1)(-2)

If you have even one strategy that *consistently* gets you through the week, please post it for us to evaluate.

(+2)(-5)

Haha, wow, getting defensive are we? I can consistently beat a bad chess bot at chess, but if you asked me for my "strategy" I couldn't give it to you in a single paragraph. There's lots of different possible situations you could be in, so there isn't one catch-all strategy. Like I mentioned though, being clever about the order you flip the cards matters a lot. Here are some examples:


- If you have a lonely perk like lonely money or lonely multiplier, flip the board in a checkerboard pattern to maximise lonely cards

- If you have prismatic pillar and find a global reactivator, keep a card in that column un-turned until the end when you can reactivate it

- If you have an "eye activates x perk" check the x squares and make decisions based on what's there. For example, if you have corner office flip up the corners and if it's just mult there, you should open the eye now to get the mult early. If there's a global reactivator there, like the prismatic pillar situation, wait til the end to reactivate it.

etc. etc. etc.

Strategies change based on which room you're playing in, what perks you have, and many other factors. If you play cleverly though, you can consistently beat the game

(1 edit) (+3)

"Haha, wow, getting defensive are we?" When was bro getting defensive? How much of a insufferable narcissist do you have to be to jump to the conclusion that someone is getting defensive over something YOU of all people said? Pack it up, mate.

Thanks for pointing out the typo!

(+1)

Hello. Super nice game, very fun and nice gameplay loop(lots of replayability).
Only problem is that the game uses 100% gpu power(4070 super).It would be very good if you could add a fps limiter or settings in general.
looking forward for the new content, game is very promising :)))

Thanks for the kind words and for bringing the performance issue to our attention. It's now on our to do list!

(+1)

I saw Markiplier play the game and immediately had to try it!! This was a very fun experience and im gonna stop for now, just so I can play the finished game later on!! Super fun and cool, I really hope this proceeds into a full game cuz I am loving this and if it turns out as cool as Inscryption did, I would GLADLY pay money to play, really well done!

Thank you! I appreciate the kind words. It is definitely going to proceed into a full game - might take a while but it will get there eventually!

(+4)(-1)

I literally paused everything i was doing and created an itch account to try and suggest something PLEASE hear me out. Since there’s a piggy bank for the money, call the perk shop the Pork Chop Perk Shop and maybe add some pig- esque details around it. I beg.

(+1)

That is a fun idea! We already have some plans for theming for the shops, but this is definitely a cool alternative idea.

(+1)

🙏 excited for whatever it ends up being!

'pork chop perk shop' wins the internet today

(+3)

Is it guaranteed to get "Increased exit cost" on either Monday or Tuesday?

Not guaranteed, just likely.

(+1)

this is actually really fun, would like a full game

Working on it! ;)

hurry!!!!! :)

(+1)

Awesome game. Got a personal best +$1302820036 after last round, you can go kinda bonkers with some cards. Didn't realise there was more to the game after exiting through the door so I only locked in 1 minute lol, coul've easily done everything, but whatever.

(+1)

Enjoy getting to Friday! ;)

(+1)

I liked the gameplay and mechanics of it, but I have a little itsy bitsy problem, the hints said there's 0 enemies adjacent to this card but for some reason there's 1... I feel like i'm getting scammed XD

Thanks! Do you happen to have a screenshot handy? It's easy to misinterpret what the hints are saying so I just want to double check before going looking for a bug.

I also had a problem with this early on as I didnt know if "adjacent" meant in 8 directions around the card or only 4 directions. I think you should give the card a bit more detailed description. Also the game is super fun ! Keep up the good work.

(2 edits) (+1)

I cant say for sure why but a process keeps running after it closes and uses way imao much RAM for a normal Background task! Otherwise good game , execution and concept is done well. i hope too see further updates and hopefully an options menu for at least sound settings. btw why doe sit use so much cpu power?

Thank you! A new update will be up early next week. 

Options menu with at least sound settings is definitely important, will be adding that soon.

About the CPU power - is that observation based on playing it in the browser or the downloaded version?

(+1)

only in the downloaded version as far as I can tell. It even keeps op after "closing" the game since one process stays open. I dont mean to say that it is intented yet it looks very suspicious

Thanks for reporting this! To be honest I haven't playtested the downloaded version in a while because I assumed it would only ever be more performance than the web version. I'll test it soon and try to fix whatever is going on.

(+2)

I'd love to see what this can be with more development. It feels like a roguelike minesweeper done right. Right now it feels oddly balanced and a little too random. There are a lot of mechanics that aren't well explained. I've played for a couple hours and I still don't know what is a "Group" is exactly... All that can come in time though. Really cool game

(+1)

One other though is often hard to tell what perk is doing what and when. It'd be nice if there was an indicator. There's a lot of perks that could be used for info gathering but I can't relyable catch them activating

(+1)

Yeah, I really think there ought to be some kind of log book or something where you can read what perk did what

Good ideas! I have been struggling to explain succinctly what the term "Group" refers to. It's basically any set of touching cards of the same type (including face down cards). 

Could you explain more about what makes you feel the game is oddly balanced and a little too random? 

Totally agree that there should be a log book and/or easier ways to tell what perks did what to which cards. It's on our feature TO DO list and just haven't had time to implement it yet.

(+1)

for some reason this game hangs off my graphics card harder than helldivers on high settings. Still a super fun game with innovative mechanics.

On web or the downloaded version? 

the download version

(+1)

Good lord, I can't tell if I am still inside this office because of my boss forcing me, or if I just unironically don't want to leave.

Any updates on this? :D

(+1)

Yup, the game is solid.

(+4)

Congrats on the Markiplier video on your game!

Thank you very much! We're all super excited about it.

(+1)

I really love this game concept. I think it is a really fun little experience and I'd love to see it get more fleshed out and expanded! I think this has a ton of awesome potential!

Thank you! Feel free to come by the discord if you want to be more involved with the game as we continue to expand it. (link is in the main menu of the game)

(3 edits) (+2)

Since the last update, I experienced a bug with the “Brevity” perk:

  1. I received “Brevity” as part of a promotion. It triggers once when I start the Placebo round on a Loan, as it should.
  2. Brevity is triggering every time I flip a card now. I breeze straight to 1000mg and make enough money for the exit before I hit 21:30. Definitely a bug.

EDIT W/ UPDATED INFO:

I sold the Loan, causing Brevity not to trigger. The bug I described above no longer happens. So I’m guessing the bug has something to do with the Brevity being triggered by the Loan at the beginning of the round, maybe because Loan is also triggered at the beginning of the round? I didn’t get to experiment with this using any other perks that would trigger Brevity, so I don’t know if it’s just the Loan that’s doing this. I’ve played with Brevity before and had it functioning normally, but this was before the most recent update.

SECOND UPDATE:

I managed to get a game going where I had two perks triggering Brevity (a Loan and a Blink), and this caused me to gain +2 multiplier every time I flipped a card. So I think Brevity is just triggering on every card flip instead of just at the beginning of the round.

Thank you so much for this bug report! I changed Brevity in the last update and I must have broken it. Will be patching this soon. I appreciate the attention to detail!

Just pushed an update that fixes this bug, thanks again for reporting it!

HUUGE Framerate drop I've been experiencing! Not even downloading the game saves me from it! What changes were made recently?

Uh oh, did this start today?

Yeah. I was about to think it might be an issue with Itch itself, but that wouldn't be the case since it's also effecting the downloaded version.

I don't think it could be the update that I pushed today because it only updated half an hour ago and you were experiencing the issue an hour ago (before the new update was up). The last update before today was 2 weeks ago. Were you experiencing those issues then?

(1 edit) (+2)

1. Really good game. I suck at it.

2. Do you have a list of all perks so I could make a physical version?

Woah that's a cool idea! Let me see what I can do...

(2 edits)

well thank you

For the physical version, I was thinking the singleplayer, and using poker chips for money like in the actual version

Also, what are the chances for common/uncommon/rare perks, and what are the chances for perks to be attached to eachother?

After I make it, I probably will send a photo of it set up.

And thank you for doing this

Also, as asformentioned, I suck at this game, so how much time does the more time button give you?

(+2)

The time button gives you an extra hour, heals you for 1, and then multiplies the cost of the exit door and itself by 10. 

The creation of perks in the shop works like so:

  1. A pool of perks is created to draw from. Every rare goes into the pool once, every uncommon goes in 3 times, every common goes in 7 times. 
  2. The game then picks three from this list (they are not allowed to be the same, and they are not allowed to be the same as whatever last showed up in the shop if you're rerolling). 
  3. There is a 1% chance for a perk to be attached. The attached perk is selected the same way as the initial cards are.
  4. There is a 2% chance that one of the perks will be on sale, which halves its cost in the shop.

I will get back to you soon with the list of perks.

(+1)

OK here you go - all the perks currently in the game! 

* Basement Money - Common Perk - $5:

When a round begins, Flip bottom-most $ card

* Hint Master - Common Perk - $5:

When a round begins, flip all hints

* Blink - Common Perk - $5:

When you flip an eye, reactivate it

* Completionist - Common Perk - $5:

When you flip up all non-enemies, gain $$$$$$$$$$

* Darts - Common Perk - $5:

When an eye opens, reactivate a random non-eye card

* Forgotten Coins - Common Perk - $5:

When you flip a $ in a corner, upgrade it

* Hatching Egg - Common Perk - $5:

After an hour passes, transform into a random uncommon perk

* Jealous Perks - Common Perk - $5:

When you flip a multiplier, all perks gain 1 value

* Lonely Money - Common Perk - $5:

When you flip a lonely $, reactivate it.

* Looking For Hints - Common Perk - $5:

When an eye opens, flip adjacent hints

* Looking For Money - Common Perk - $5:

When an eye opens, flip adjacent $ cards

* Looking For Mult - Common Perk - $5:

When an eye opens, flip adjacent multiplier cards

* Magnetic Mult - Common Perk - $5:

When you flip a multiplier card, flip adjacent face-down multiplier cards.

* Money Collector - Common Perk - $5:

After flipping all dealt $ cards, gain $$$$

* Mult Collector - Common Perk - $5:

After flipping all dealt multlpier cards, gain +2 multiplier

* Nest Egg - Common Perk - $5:

When you flip a $  card, this perk gains 1 value

* Pocket Change - Common Perk - $5:

When an eye opens, gain $

* Silver Tongue - Common Perk - $5:

When you flip an enemy, flip a random $ card

* Archeology - Common Perk - $5:

When you flip up the last card in a group of 3+, upgrade the whole group

* Great Blazer - Common Perk - $5:

If you pass $10 with 2 shield, upgrade all face up $

* Close Call - Common Perk - $5:

When a round begins, flip a card that is adjacent to exactly 1 enemy

* Trapdoor - Common Perk - $5:

When you flip an enemy, flip the (non-enemy) card below it

* Vending Machine - Common Perk - $5:

When you sell this perk, flip one mult, one $ and one hint

* Corner Office - Uncommon Perk - $50:

When an eye opens, reactivate (non-eye) cards in corners

* Shy Perks - Uncommon Perk - $50:

When an eye opens, all perks gain 1 value if the eye is adjacent to NO face down enemies

* Basement Intel - Uncommon Perk - $50:

When a round begins, Flip bottom-most multiplier card

* Broker - Uncommon Perk - $50:

When you pass $5, gain +2 multiplier

* Daredevil - Uncommon Perk - $50:

When you flip an enemy, gain +1 multiplier

* Floor - Uncommon Perk - $50:

When you complete a row, reactivate that row

* Forgotten Rainbows - Uncommon Perk - $50:

When you flip a multiplier in a corner, upgrade it

* Group Think - Uncommon Perk - $50:

When an eye opens, reactivate the largest group

* Happy Hour - Uncommon Perk - $50:

After an hour passes, gain +10 multiplier

* Holy Floor - Uncommon Perk - $50:

When you complete a row, your perks gain 10 value

* Holy Pillar - Uncommon Perk - $50:

When you complete a column, your perks gain 3 value

* Jealousy - Uncommon Perk - $50:

When you flip a hint, activate adjacent $ cards

* Loan - Uncommon Perk - $-50:

When a round begins, this loses 5 value

* Lonely Mult - Uncommon Perk - $50:

When you flip a lonely multiplier, reactivate it.

* Magnetic Money - Uncommon Perk - $50:

When you flip a $ card, flip adjacent face-down $ cards.

* Make Them Sweat - Uncommon Perk - $50:

When you flip an enemy, reactivate adjacent cards

* Melon Party - Uncommon Perk - $50:

After flipping up all non-enemies, heal 1

* $ Sweep - Uncommon Perk - $50:

After flipping all $ cards, reactivate them

* Money Tree - Uncommon Perk - $50:

When you complete a column, flip a random $ card

* Mult Clearance - Uncommon Perk - $50:

When you complete a row, flip a random multiplier card

* Mult Sweep - Uncommon Perk - $50:

After flipping all multiplier cards, reactivate them

*  - Uncommon Perk - $0:

* Pillar - Uncommon Perk - $50:

When you complete a column, gain $

* Printing Money - Uncommon Perk - $50:

When an eye opens, gain $$ for each hint

* Clearance - Uncommon Perk - $50:

When you purchase this, other perks in the shop go on sale

* Always Be Closing - Uncommon Perk - $50:

When you purchase a perk, this gains 10 value.

* Early Bird - Uncommon Perk - $50:

When a round begins, gain +1 multiplier for each face up card

* Lazy Eye - Uncommon Perk - $50:

When an eye opens, reactivate cards to its right

* Metal Detector - Uncommon Perk - $50:

When you flip a card and it's adjacent to 2+ face down money, gain $

* Sales Pitch - Uncommon Perk - $50:

When you purchase this, your perks gain 15 value

* Inspirational Speach - Uncommon Perk - $50:

When you purchase this, perks in the shop upgrade to next rarity

* Silver Hatching Egg - Uncommon Perk - $50:

After an hour passes, transform into a random rare perk

* Fax Machine - Uncommon Perk - $50:

When you purchase this, duplicate a random perk

* Workaholic - Uncommon Perk - $50:

When you sell this perk, flip all multiplier cards

* The letter  - Uncommon Perk - $50:

At the beginning of the round, gain multiplier for each perk that starts with the letter 

* Brevity - Uncommon Perk - $50:

At the start of a round, gain +1 mult for each perk with 5 or less letters in its name

* 360 Feedback - Rare Perk - $99:

When an eye opens, upgrade adjacent cards

* Mega Loan - Rare Perk - $-99:

When a round begins, this loses 10 value

* Money Baron - Rare Perk - $99:

When you flip any card, gain $

* Prismatic Pillar - Rare Perk - $99:

When you complete a column, reactivate It

* Recon - Rare Perk - $99:

After every $20, flip a random non-enemy, non-$ card

* Super Broker - Rare Perk - $99:

When you pass 20$, gain +5 multiplier

* Top - Rare Perk - $99:

When an eye opens reactivate (non-eye) cards in the top row

* Money Into Multiplier - Rare Perk - $99:

When an eye opens, gain +1 multiplier for every $50 you have

* Excavation - Rare Perk - $99:

When you flip up the last card in a group of 2+, reactivate them

* Golden Turd - Rare Perk - $500:

You earned it

Thank you!

here is the document for the rules and such for he physical version (still working on it)

https://docs.google.com/document/d/1ie7CFOgBnHONJo7TXJqadfNLi8Gy6YYPsZl7EJ40u98/...

(+2)

Hi, loved the game. Enjoyed it so much I even made a yt short so maybe more people could know about it. Thank you for the fun game!
(+1)

Thanks for playing and spreading the word! 

(+2)

Interesting concept and beautiful looking game

Thank you! Glad you enjoyed it

This game will be the death of me but I'm addicted lol

(+2)

I just read the 99mg dose, and it is very coded for Mr Jerry, as opposed to Mr Magpie

;)

(+3)

"Basement Intel" Is now a better name for flipping all Hint Cards on the bottom row, instead of all multipliers

(+3)

ooh great point! funny story about that perk - at one point during development the theme of the game was going to be a heist, so the skulls were security guards, the money was money and the multiplier was "intel", I just never got around to changing the name!

(4 edits) (+3)

Blanks have been changed to hints!! That's genius!!

To make it clear why I like this so much, changing blanks to hints literally fixes the one issue I had with this game, which is that there was no way to deduce where the enemy cards were

(+1)

;)

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