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I've been playing a lot of this over the last few days, it's very good. The recent update have added a good shakeup, made me rethink my strategies.

Glad to hear you're enjoying it. Yeah, the 0.10.1 update overhauls a lot. Thanks for the feedback!!

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Its kinda easy. Good game!

Thanks! Yeah, I'm in the middle of a big balance overhaul. I was worried it would be too hard for people originally, but I was clearly wrong :D. Next update should be more challenging!

Yeah, I was to get to a point on my third try where I couldn't die, unless I blatantly tried too. But, you have made an excellent game and I have had a blast playing it.

so glad to hear it! I just pushed an update that should hopefully make it a lot harder to become unbeatable. I wonder if you'll still be able to last indefinitely? Happy to hear you had a good time with it!!

What do you mean it's kinda easy? No need to flex here buddy

At the time it was kind of easy, you easily get to a stage where you were unbeatable.

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Is it my bad luck, or I cannot get the upgrade that let me pick up the item in floor quiclky anymore?

I’ve made some runs, and I’ve noticed that I couldn’t get this upgrade anymore.

EDIT: I’m almost sure there was an upgrade like that, or maybe I’m crazy I don’t know.

None of the powerups have been removed. However, some powerups are unlocked by getting other powerups, so the one you are talking about might be deeper into a particular powerup 'tree'.

Now I see, thank you for informing me.

my game crashed at this point so I lost everything. worth.

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You should make Enemies stats upgrages multiplicatives because right now the biggest problem making infinite run possible is that enemies stats are aditives and so someone can always take "movement speed increase" and the ennemies will stay as cannon-feeders doing no damage all the run .
Making stats upgrades for enemies multiplicatives would prevent players from always taking the same upgrade and greatly augment the difficulty increase in late-game.

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Yeah, you're totally right. Currently they are a percentage increase of the base value, (base * (upgrade1 + upgrade2 + upgrade3 + upgrade_n)) but I think instead they should be cumulative (base * upgrade1 * upgrade2 * upgrade 3 * upgrade_n). This may require a lot of other balance tweaks to make it feel right again though.

Really appreciate the thoughtful feedback! I'll post a devlog once I've made this adjustment.

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Ok, done! Thanks again for the suggestion!

Looks incredible but sadly, the game won't load at all! I just get the same red as with the rest of the page. I'll try again later

Never mind, it was my browser being weird with WebGL. Restarting it did the trick, though@

Phew! Glad you were able to get it working!

I really like a combo of fire thumper, ice grenade launcher, speed knockback machine gun, and shotgun. the thumper basically just annihilates blobs (its also op), the grenade launcher... decimates everything, the machine gun is for when things get too close for comfort and the shotgun is for dealing with hulks. also boomers are op  >:)

Yeah, thumper plus short range weapons is a really solid combo. And boomers are definitely OP, plus they are currently bugged and their explosions do no damage to the player! I just reworked them, so expect them to be much more challenging in the next build :)

Game is fun.  Made it to wave 100 by only choosing to allow normies and blobs as enemies, taking the sprinkler, grenade launcher, and shotgun, and only giving the enemies damage upgrades.  This led to the fire left by grenades instantly killing any enemy who touched it, which, in combination with some fire rate increases and enemy speed decreases, rendered the set-up unkillable.  I could have continued, but there seems to be no end so I stopped.  In the comments I see you have already realized you may need to address unkillable states via boomers; I thought you may find it helpful to know there are other unkillable states as well.

Glad you liked it! There's definitely a lot of balancing to do, and boomers are definitely a major issue. They are getting an overhaul and they will be much more of a challenge in the next build. Really appreciate the thoughtful feedback!

Made me so confident on how the game is hidden on "Learning self-positive"


Gave me happiness through out the game

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That's so lovely to hear! Thanks for the nice comment :)

Nice game, quite an original twist on the formula!

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Thank you so much! I can't tell you how much I appreciate you playing, recording, and giving such thoughtful feedback. Glad you found it interesting!

quality

Thanks!

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I made it to round 40 (I'm assuming thats what the red number is) Losing is no where in sight, I am too strong. Pretty cool game. Took me a couple of runs to get to this point so it was a fun learning curve.

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At some point I had enough firepower to kill enemies relatively quickly and enough Boomers to string explosions together. Made me pretty much invincible, up until the point that my one year old PC started having trouble (light jittering) with the amount of enemies on screen. Perhaps also due to the "every enemy spawns a copy" powerdown I triggered ;-)

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Yeah. Boomers definitely need to be rethought. The chain explosions are fun, but definitely OP. Not totally surprised your computer is struggling, I haven't done as much optimization as I'd like just yet.

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Glad you enjoyed it! Definitely need to adjust the difficulty ramping to prevent these infinitely unkillable states!

“Oh, this is pretty good” I really liked the way we need to defend the thing in the middle (and ourselves too), and the upgrades when I level up. Some of the monsters seem to have a simple design but the “BE NOT AFRAID” one is scary and cool.

I will keep playing this game until I find the perfect set of weapons to be chill later in the game.

Thanks so much! Glad you're enjoying it!

Do the improvements do anything with regards to gameplay?

I suppose it depends on how much Validation From Your Peers impacts your ability to play the game. But do they impact stats? No. The metaprogression was inside you the whole time!

Really nice game!!! Really tight, quite a good concept and audio and visual are really good. I think I'm in sort of endless mode now though ... not sure what to do with the boss. I'm not afraid, but I don't know what to do either. Also came across a visual glitch, I think. See screenshot. The black wall. Only appeared in perspective when I moved completely down the playing field.

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huh! Really strange. Looks like one of the hulks is somehow masked? No clue what could cause that! Thanks for the bug report, and glad you enjoyed it!

Hey man, I think there's a slight bug, it said to be not afraid and now I'm in therapy, might want to look into that

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It takes a lot of courage to open up to someone about r̶̘̞̲͓̩͎̼̻̞̥̞͔̻̐͂̃̾͒̅̾̾͘e̸̮̝̹͍̝͙̦̽͋͗̅͐͗͝͠d̷͕̉̅̈̆̔̕ă̶̱̺͚͍͍̫̬̩̪c̵̡̜̖̲͓͚̮̫̣͎͇̏͆̑̅̎͑͛̌͌͆̚͜t̸̢͖̙̹̤͇̺͖̾͛̉͐̃̏̒̇͗̈́̑͘͝͠ḙ̶͊̏̐́͆̽̒̕d̷̡̧̻͈̟͔̝̣̙̟͙͖͎͆͆̑́͝. 

Proud of you.

love it, very pretty!  I had a really cool moment with that bomb I had to channel while being swarmed...boom!...FUN! 

Thanks so much! Glad you enjoyed it :)

Great game!


Thanks so much!!

After leaving the settings menu the navigation character dissapears.

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Oh no! I wonder if it dashed off screen. I'll see what I can do. Thanks!

Reached the boss, I AM VERY AFRAID, if it doesn't have a name can you name it Oculus Regis?

Listen, I specifically requested that you BE NOT AFRAID.

I'm also not sure that it wants to be named. I tried asking it, but then I woke up outside with a really terrible copper taste in my mouth. ¯\_(ツ)_/¯ Maybe you'll have better luck?

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I'll work on it, not sure how I'll get a crown on its "head," though.

it's just called the angel

I guess the "be not afraid" kinda fits with that, and a lot of angels have connections with eyes, so "The Angel" makes sense for it.

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