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Check it out, it's a good game

Wow, a horror game with a creepy children's mascot AND a deckbuilder, how original!

The game is fun, though I’m confused about the perks but enjoying it so far!

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Oh wow got the escape ending quite fast todday, had a good combo of perks (whenever an eye opens, upgrade all ajacent cards, upgrade money cards in corners when flipped, and flip a money card whenever a column is finished, you gain big money with that real fast)
I only had 7 "minutes" on the clock left, so i was just in time haha!

Honestly, I loved it!

I had so much fun with this, and definitely gonna play it again!

I could see this being another big game along the lines of buckshot roulette and arsonate. Great job!

TLDR; I played this game for about 2 hours (when it only takes a few mins to finish) to get the "Escape Ending", just because... If you read that then just play the game already.

Hey you, I'm Ty and I review games sometimes here on itch.
Ok now when it came to this game the reason, I even clicked on it in the first place was because of the thumbnail. The puppet gave me "Hello Puppet" vibes.
The game store page isn't too bad either, more straight forward then some of the other top tier games but not exactly a bad thing.

Now when I started the game I was greeted with disappointment by the gameplay. I cut out alot of me braining my way through what I thought the card game was trying to clue me in on to solve it. At first, I thought it was something like minesweeper giving you clues with the "??" when you hover over cards. Maybe some of the descriptions hint at where to click and where not to click. Honestly, it's just to click a random card. So, stupid and pointless random game that uses cards, smh...

Is what I thought at first but a couple of times through the shop I started to notice that the strats come in when you really play into perk card effects. Basically, the main game depends on the shop to feel like a game.

It's one of the simplest concepts I can think of to use as gameplay, to just click something random but again, I played this for like 2 hours so you can tell me after you play it if it's that straight forward.

The graphics are nice and clean. I like the shop music but it's copyright so be careful of your YouTube vids.

You can easily get crazy amounts of money in this game after you realize how to play to win.

BUG!! DEV FIX PLS
When you exit the game it doesn't actually close and you have to close it from the task manager. I show this at the end of the video

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Great game prototype!

Escape? Me? ~ HAHAHAHAHHAHAHAHAH

This was really fun to play :)

accidentally broke the game with the eye getting a multiplier of 4649815 but before that i broke the game to giving me more time starting from 00:00 while i got to keep my perk combos and money

never seen the blue chips stack so high

Btw, the mega loan COSTS $99 instead of giving you $99

> Be me

> Start run

> Damn, got enemy on first turn

> Holy, another?

> Repeats, Get down to one life.

> Clear entire board, might as well

> Go into shop

> Lost all my money rerolling

> Go into 10 mg

> Hit eye first turn for no reason

> Hit two enemies in a row.

Do I stop chat? Or is being greedy good?

Quirky! Sinister! Ominous!

fun game, I played 1 game where I got 10000x ++ multiplier and the next card flipped caused my money to flip back to 0, wonderfully broken I find it so funny hahahahahahahaha

I dunno if this is intended, but the "top" perk (the one that makes it so all top cards are reactivated when the eye is activated) makes it so when the eye is on the top this creates an infinite reactivation loop, which is only stopped by what I assume is some emergency depth recursion limit. 

(It might turn out this isn't a bug at all and everyone might tune in with all the other ways to get infinite reactivation loops, but I feel like relying on a depth recursion limit to keep the game playable is a little dodgy)

I totally agree with you. That limit is a bit of a band-aid right now, while we figure out that 'right' way to handle infinite loops like that. Any suggestions? My instinct is to limit Eyes and things that react to eyes to just one activation per turn, but that feels slightly disappointing.

I agree that that does feel slightly underwhelming, but then again, probably most rational solutions to this problem are going to feel slightly underwhelming...

One idea I had, though this is definitely quite an ambitious idea, would be for each card to have a quantity called "fragility" associated with it. This could be like a really big number like 500 or something, and it would be physically on the card so the user could see it while they were playing, then every time the card gets activated the number goes down by 1, and then when it gets to 0 it could remove the card, and potentially even trigger some other event like a reward/punishment for the user.

I like the idea of the user playing the game normally thinking "I wonder what happens when that big number gets to zero", I think it adds some additional intrigue.

Then again, I imagine it would be a hefty amount of work to implement. If I could change something small about the game though, something that shouldn't amount to that much work, it would be good if you limited the maximum number of casino chips so the game would stop worrying about them when you got too many. Like I really like the casino chips don't get me wrong, but when you have like a bajillion of them they block the rest of the UI and I think I'm right in the guess that they're responsible for most of the lag when you start making the big bucks.

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i lost game cuz its stuck
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Like Icarus, you flew too close to the sun.

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Wait so is this a game of chance or is there a way to differ the bad from the good cards

Yes!

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<3

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took me a minute re learn how to play, but really enjoyed this in the end.

The thrill of getting a good run when the cash starts piling up, very nice!

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I loved this, reminds me of arsonate and balatro, definitely worth the 2 hours of my time it took for me to win.

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I enjoyed this

I absolutely love the game. My only issue is that there are so many things in the game that I just don't know what they do or what they mean.

ADD MORE GAMBLING

Cool concept :) I was entering the 99mg room, and suddently I got out of time, not sure what controls time.

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Time advances by one minute every time you make a move or enter a room.

oh boy more mascot horror

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Make this game less about gambling (

Gambling

<nav class="page-actions-menu"></nav>
<section class="mf-section-0" id="mf-section-0">
Several terms redirect here. For other uses, see Gamble (disambiguation)Gambler (disambiguation)Betting (disambiguation), and Bets (disambiguation).

Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize.[1] The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season.

CaravaggioThe Cardsharps (c. 1594), depicting card sharps

The term "gaming"[2] in this context typically refers to instances in which the activity has been specifically permitted by law. The two words are not mutually exclusive; i.e., a "gaming" company offers (legal) "gambling" activities to the public[3] and may be regulated by one of many gaming control boards, for example, the Nevada Gaming Control Board. However, this distinction is not universally observed in the English-speaking world. For instance, in the United Kingdom, the regulator of gambling activities is called the Gambling Commission (not the Gaming Commission).[4] The word gaming is used more frequently since the rise of computer and video games to describe activities that do not necessarily involve wagering, especially online gaming, with the new usage still not having displaced the old usage as the primary definition in common dictionaries. "Gaming" has also been used euphemistically to circumvent laws against "gambling". The media and others have used one term or the other to frame conversations around the subjects, resulting in a shift of perceptions among their audiences.[5]

And more about laughter (for being part of a group—it signals acceptance and positive interactions with others. Laughter is sometimes seen as contagious and the laughter of one person can itself provoke laughter from others as a positive feedback.[4][5][6][7]

The study of humor and laughter, and its psychological and physiological effects on the human body, is called gelotology.)


This is not hard. Change this in 122 minutes

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Bro, why are you deciding what he can or cant make, this (I think this is released in America) where he has freedom of choice to make whatever he wants, so please, let this dude be. He made a cool game that is his not yours. You don't get to decide what he posts or not

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Did you consider that maybe the combination of gambling as a theme, references to medication and side effects, the horror-adjacent presentation of the game and the unease associated with it, and the framing device of this being a card game played against "your boss", are all deliberate choices made to get the player thinking about the game in a certain way?

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Fun little game


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The whole roguelike element in this reminds me a lot of one of your older games. I like it, and I look forward to whatever else you may make.

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I hate to insult my boss, but he looks like a muppet-

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Really cool game! One question, does the blank card do anything secret or is it a bug?

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Thank you! The blank perk is just blank. It is working exactly as intended.

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Blank card takes up a slot, and accumulates value from some perks.

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I've spent the last four hours playing this game, and I absolutely love it!  I finally managed to escape after a good 10 losses. Can't wait to see what's in store for this game!

I'm glad you're enjoying it! I'm excited to post more updates :)

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I thought that If you waited a long time you would get a jump scare.

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There may or may not be jumpscares in the future ...

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I thought the game was harmless!
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Very addictive and fun, although it could use a leaderboard. Also I was half-expecting a jumpscare to happen at any moment.

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Glad you're enjoying it! Interesting idea ...

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ohno...

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This was such an interesting game! Such a simple concept but a very addictive one! Would love to see this get expanded upon! Can't wait to see what the future holds for this game! 

Thanks for playing Ash! It was fun to see you do the "one more run" thing :)

No problem at all! This was a fun game! I plan on playing again! I'll be doing plenty of my 'one more run' saying LOL!

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Look forward to seeing what more you do with this game! Had a blast with it!

Thanks for playing! Even though you were tired you still picked up a lot of details

That's the secret, I'm always tired. Lol. But an unintentional 24+ Hour day when I recorded this one, still loved every moment of it, and look forward to seeing where it goes! I'll be returning to it when I'm less tired :)

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