0.10.1 - Harder & Boomier
The Only Tower » Devlog
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Pretty big balance pass, and 1 major bugfix
- Bugfix: Boomer explosions can now actually hurt the player!
- Boomers now do less damage than the max hp of a boomer, preventing mass chain explosions
- Enemy stat ups are now cumulative
- Previously, enemy stat ups were calculated like: baseStat * (upgrade1, upgrade2, upgrade3, etc)
- Now, enemy stat ups are calculated like: baseStat * upgrade1 * upgrade2 * upgrade 3
- Should result in a much steeper difficulty curve over time, and hopefully make infinitely powerup runs less common, if not impossible
- Laser quad beam is now only a tri beam
- Enemies spawn slightly slower
- Starting battery capacity has been increased slightly
- Slight nerf to freezing
- Tank upgrades (max hp, reduced damage, etc.) nerfed
- Tweaks to many enemy starting stats
Thanks so much for all the helpful feedback! Keep it coming, and I'll keep balancing/making changes!
Files
OnlyTower_WebGL.zip Play in browser
Mar 19, 2023
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The Only Tower
A minimalist action roguelike inspired by Dome Keeper and Vampire Survivors.
Status | In development |
Author | Giant Light Studios |
Genre | Action, Strategy |
Tags | Roguelike, Roguelite, Singleplayer |
More posts
- 0.11.0 - Rampier and WebGL PerisistenceApr 10, 2023
- 0.10.1b - Windows and ExitMar 20, 2023
- 0.9.4 Notes. Beta Release!Mar 13, 2023
- 0.9.3 NotesMar 11, 2023
- 0.9.2 NotesMar 10, 2023
- 0.2.1 NotesJan 23, 2023
- 0.2.0 NotesJan 21, 2023
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