The Deckbuilding Update!
Mr. Magpie's Harmless Card Game » Devlog
We have been hard at work the past couple months overhauling the game! There's too much to fit all the details into a blog post so here are the highlights!
Art:
- Reworked the card art for money, multiplier, JERRY, hints and reactivators
- The visual effects have been touched up for a few key effects like gaining money, multiplier and upgrading cards
- The environment has been overhauled
Deckbuilding:
- You can now buy cards to add to your deck
- This system replaces the concept of "locations" (although the breakroom still exists, and has gotten some tweaks)
- Cards can have stickers on them that give them special abilities, you can buy cards with these stickers in the shop
Difficulty:
- The systems have changed so drastically that the game has become more difficult as well. Rest assured we will continue to dial in the difficulty to a fun level as we push more updates.
Perks:
- There are too many changes to list! We replaced all the placeholder names with proper "business-y" names. Added some perks and rebalanced others. Here is a list of all the current perks and their effects.
Perk List:
- ATM - Common Perk - $5: When a round begins, flip a $ card
- Info Desk - Common Perk - $5: When a round begins, flip a Hint
- SMART Goals - Common Perk - $5: When you flip up all non-enemies, gain $$$$$ $$$$$
- Darts - Common Perk - $5: When an eye opens, reactivate a random non-eye card
- Hidden Cash - Common Perk - $5: When you flip a $ in a corner, upgrade it
- Intern - Common Perk - $5: At the top of the hour, transforms into a random uncommon perk (<minutes_until_next_hour> minutes until next activation)
- High Value - Common Perk - $5: When you flip a multiplier, all perks gain $1 sell value
- Knight of Cash - Common Perk - $5: When you flip a lonely $, reactivate it.
- Looking For Info - Common Perk - $5: When an eye opens, flip adjacent hints
- Looking For Cash - Common Perk - $5: When an eye opens, flip adjacent $ cards
- Looking For Pills - Common Perk - $5: When an eye opens, flip adjacent multiplier cards
- Sticky Pills - Common Perk - $5: When you flip a multiplier card, flip up adjacent face-down multiplier cards.
- Page of Cash - Common Perk - $5: After flipping all dealt $ cards, gain $$$$
- Horizontal Integration - Common Perk - $5: When you complete a row, flip a random multiplier card
- Page of Pills - Common Perk - $5: After flipping all dealt multiplier cards, gain +2 multiplier
- Nest Egg - Common Perk - $5: When you flip a $ card, this perk gains $1 sell value
- Crying Cash - Common Perk - $5: When an eye opens, gain $
- Self Directed - Common Perk - $5: When you flip a JERRY, flip a random $ card
- Group Synergy - Common Perk - $5: When you flip up the last card in a grouping of 3+, upgrade the whole group
- Punch Down - Common Perk - $5: When you flip a JERRY, flip the (non-JERRY) card below it
- Salad - Common Perk - $5: When you sell this perk, flip one mult, one $ and one hint
- Fortune Cookie - Common Perk - $5: When you sell this perk, flip all hints
- Churn - Common Perk - $5: When a round begins, double the sell value of the rightmost perk and sell it
- 360 Feedback - Uncommon Perk - $30: When an eye opens, upgrade adjacent cards
- Corner Office - Uncommon Perk - $30: When an eye opens, reactivate (non-eye) cards in corners
- Pill Dispenser - Uncommon Perk - $30: When a round begins, flip a multiplier card
- Burnout - Uncommon Perk - $30: When you flip a JERRY, gain +1 multiplier
- Conveyor Belt - Uncommon Perk - $30: When you complete a row, reactivate that row
- Hidden Pills - Uncommon Perk - $30: When you flip a multiplier in a corner, upgrade it
- Group Think - Uncommon Perk - $30: When an eye opens, reactivate the largest grouping
- Happy Hour - Uncommon Perk - $30: At the top of the hour, gain +10 multiplier (<minutes_until_next_hour> minutes until next activation)
- Stocks - Uncommon Perk - $30: When you complete a row, your perks gain $10 sell value
- Bonds - Uncommon Perk - $30: When you complete a column, your perks gain $3 sell value
- Hindsight - Uncommon Perk - $30: When you flip a hint, reactivate adjacent $ cards
- Loan - Uncommon Perk - $-30: When a round begins, this loses 5 value
- Knight of Pills - Uncommon Perk - $30: When you flip a lonely multiplier, reactivate it.
- Sticky Cash - Uncommon Perk - $30: When you flip a $ card, flip up adjacent face-down $ cards.
- Attrition - Uncommon Perk - $30: When you flip a JERRY, reactivate adjacent cards
- Melon Party - Uncommon Perk - $30: After flipping up all non-JERRY cards, heal 1
- Queen of Cash - Uncommon Perk - $30: After flipping all $ cards, reactivate them
- Vertical Integration - Uncommon Perk - $30: When you complete a column, flip a random $ card
- Queen of Pills - Uncommon Perk - $30: After flipping all multiplier cards, reactivate them
- - Uncommon Perk - $0:
- Stacked Cash - Uncommon Perk - $30: When you complete a column, gain $
- Printer - Uncommon Perk - $30: When an eye opens, gain $$ for each hint
- Buying Pills - Uncommon Perk - $30: After every $10, flip a random mult card
- Sale - Uncommon Perk - $30: When you purchase this, other perks in the shop go on sale
- Always Be Closing - Uncommon Perk - $30: When you purchase a perk, this gains $10 sell value.
- Early Bird - Uncommon Perk - $30: When a round begins, gain +1 multiplier for each face up card
- Side Eye - Uncommon Perk - $30: When an eye opens, reactivate cards to its right
- Sales Pitch - Uncommon Perk - $30: When you purchase this, your perks gain $15 sell value
- Incubator - Uncommon Perk - $30: When you purchase this, perks in the shop upgrade to next rarity
- Consultant - Uncommon Perk - $30: At the top of the hour, transforms into a random rare perk (<minutes_until_next_hour> minutes until next activation)
- Make it Rain - Uncommon Perk - $30: When you Make Bank (Pass a multiple of $100), upgrade all face up $
- Whisper Network - Uncommon Perk - $30: When a round begins, flip a card that is adjacent to exactly 1 JERRY
- Fax Machine - Uncommon Perk - $30: When you purchase this, duplicate a random perk
- Pill Bottle - Uncommon Perk - $30: When you sell this perk, flip all multiplier cards
- The letter <letter_goes_here> - Uncommon Perk - $30: At the beginning of the round, gain multiplier for each perk that starts with the letter <letter_goes_here>. (currently <the_letter>)
- Brevity - Uncommon Perk - $30: At the start of a round, gain +1 mult for each perk with 6 or less letters in its name. (currently <brevity>)
- Wealth - Uncommon Perk - $30: When a round begins, gain mult equal to your total perk value divided by 50. (Currently <wealth>)
- Lefthanded - Uncommon Perk - $30: When you flip a $ card on the left half of the board, reactivate it
- Research - Uncommon Perk - $30: When you flip all hints, transform one into a +1 mult card
- Stapler - Uncommon Perk - $30: When you sell this perk, attach the rightmost perk in the shop to the leftmost perk in the shop
- Dosage Up - Uncommon Perk - $30: At the top of the hour, upgrade all faceup multiplier (<minutes_until_next_hour> minutes until next activation)
- Early Worm - Uncommon Perk - $30: When a round begins, upgrade all face-up cards
- Stock Up - Uncommon Perk - $30: At the top of the hour, upgrade all faceup money (<minutes_until_next_hour> minutes until next activation)
- Vertical Feedback - Uncommon Perk - $30: When you complete a column, upgrade $ cards in it
- Death - Uncommon Perk - $30: When the eye opens, gain mult for each bloodied JERRY
- Righthanded - Uncommon Perk - $30: When you flip a mult on the right half of the board, reactivate it
- Blink - Rare Perk - $99: When you flip an eye, reactivate it
- Mega Loan - Rare Perk - $-99: When a round begins, this loses 10 value
- Operations - Rare Perk - $99: When you flip any card, gain $
- Elevator - Rare Perk - $99: When you complete a column, reactivate It
- Penthouse Office - Rare Perk - $99: When an eye opens reactivate (non-eye) cards in the top row
- Wholesale Pills - Rare Perk - $99: When you Make Bank (Pass a multiplie of $100), gain +1 multiplier
- Golden Turd - Rare Perk - $500: You earned it
- King of Cash - Rare Perk - $99: When you flip a $ card, reactivate all other $
- King of Pills - Rare Perk - $99: When you flip a mult card, reactivate all other mult cards
- PIty - Rare Perk - $99: When a round begins, gain mult for each common perk. (currently <pity>)
- Hard Copy - Rare Perk - $99: When you flip up all $ cards, create a duplicate with double sell value (if there's space)
- Circle Back - Rare Perk - $99: When you sell another perk for the first time in a round, make a copy of it.
- 401K - Rare Perk - $99: At the top of the hour, double the sell value of ALL your perks (<minutes_until_next_hour> minutes until next activation)
- Email - Rare Perk - $99: When a round begins, gain +5 mult for each attached perk. (currently <email>))
- Loop In - Rare Perk - $99: At the start of a round, gain +1 mult for each reroll in the last shop. (currently <rerolls>)
- Vertical Distribution - Rare Perk - $99: When you complete a column, upgrade Mult cards in it
Files
mr-jerrys-awful-card-game-webgl.zip Play in browser
Version 0.2.1 1 day ago
mr-magpies-harmless-card-game-mac-universal.zip 215 MB
Version 0.2.1 1 day ago
mr-magpies-harmless-card-game-windows-x86.zip 213 MB
Version 0.2.1 1 day ago
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Mr. Magpie's Harmless Card Game
Greed is Good.
Status | In development |
Authors | Giant Light Studios, Ezra Szanton |
Genre | Card Game, Strategy |
Tags | 3D, Atmospheric, Deck Building, First-Person, Horror, Psychological Horror, Roguelike, Singleplayer, suspense |
More posts
- Lots of Perks!49 days ago
- Mac support, Rebalance, Breakroom56 days ago
- Steam Page!64 days ago
- Locations, Perks, Balance64 days ago
- Hotfix for Brevity!75 days ago
- QoL, Better Hints, Balance Changes77 days ago
- Attached Perks, Blanks are now Hints91 days ago
- Win Streaks, Promotions, New Perks97 days ago
- Rearranging Perks, Balance Changes, New Perks, Bug FixesApr 15, 2025
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