The Deckbuilding Update!


We have been hard at work the past couple months overhauling the game! There's too much to fit all the details into a blog post so here are the highlights!

Art:

  • Reworked the card art for money, multiplier, JERRY, hints and reactivators
  • The visual effects have been touched up for a few key effects like gaining money, multiplier and upgrading cards
  • The environment has been overhauled

Deckbuilding:

  • You can now buy cards to add to your deck
  • This system replaces the concept of "locations" (although the breakroom still exists, and has gotten some tweaks)
  • Cards can have stickers on them that give them special abilities, you can buy cards with these stickers in the shop

Difficulty:

  • The systems have changed so drastically that the game has become more difficult as well. Rest assured we will continue to dial in the difficulty to a fun level as we push more updates. 

Perks:

  • There are too many changes to list! We replaced all the placeholder names with proper "business-y" names. Added some perks and rebalanced others. Here is a list of all the current perks and their effects.

Perk List:

  • ATM - Common Perk - $5: When a round begins, flip a $ card
  • Info Desk - Common Perk - $5: When a round begins, flip a Hint
  • SMART Goals - Common Perk - $5: When you flip up all non-enemies, gain $$$$$ $$$$$
  • Darts - Common Perk - $5: When an eye opens, reactivate a random non-eye card
  • Hidden Cash - Common Perk - $5: When you flip a $ in a corner, upgrade it
  • Intern - Common Perk - $5: At the top of the hour, transforms into a random uncommon perk (<minutes_until_next_hour> minutes until next activation)
  • High Value - Common Perk - $5: When you flip a multiplier, all perks gain $1 sell value
  • Knight of Cash - Common Perk - $5: When you flip a lonely $, reactivate it.
  • Looking For Info - Common Perk - $5: When an eye opens, flip adjacent hints
  • Looking For Cash - Common Perk - $5: When an eye opens, flip adjacent $ cards
  • Looking For Pills - Common Perk - $5: When an eye opens, flip adjacent multiplier cards
  • Sticky Pills - Common Perk - $5: When you flip a multiplier card, flip up adjacent face-down multiplier cards.
  • Page of Cash - Common Perk - $5: After flipping all dealt $ cards, gain $$$$
  • Horizontal Integration - Common Perk - $5: When you complete a row, flip a random multiplier card
  • Page of Pills - Common Perk - $5: After flipping all dealt multiplier cards, gain +2 multiplier
  • Nest Egg - Common Perk - $5: When you flip a $ card, this perk gains $1 sell value
  • Crying Cash - Common Perk - $5: When an eye opens, gain $
  • Self Directed - Common Perk - $5: When you flip a JERRY, flip a random $ card
  • Group Synergy - Common Perk - $5: When you flip up the last card in a grouping of 3+, upgrade the whole group
  • Punch Down - Common Perk - $5: When you flip a JERRY, flip the (non-JERRY) card below it
  • Salad - Common Perk - $5: When you sell this perk, flip one mult, one $ and one hint
  • Fortune Cookie - Common Perk - $5: When you sell this perk, flip all hints
  • Churn - Common Perk - $5: When a round begins, double the sell value of the rightmost perk and sell it
  • 360 Feedback - Uncommon Perk - $30: When an eye opens, upgrade adjacent cards
  • Corner Office - Uncommon Perk - $30: When an eye opens, reactivate (non-eye) cards in corners
  • Pill Dispenser - Uncommon Perk - $30: When a round begins, flip a multiplier card
  • Burnout - Uncommon Perk - $30: When you flip a JERRY, gain +1 multiplier
  • Conveyor Belt - Uncommon Perk - $30: When you complete a row, reactivate that row
  • Hidden Pills - Uncommon Perk - $30: When you flip a multiplier in a corner, upgrade it
  • Group Think - Uncommon Perk - $30: When an eye opens, reactivate the largest grouping
  • Happy Hour - Uncommon Perk - $30: At the top of the hour, gain +10 multiplier (<minutes_until_next_hour> minutes until next activation)
  • Stocks - Uncommon Perk - $30: When you complete a row, your perks gain $10 sell value
  • Bonds - Uncommon Perk - $30: When you complete a column, your perks gain $3 sell value
  • Hindsight - Uncommon Perk - $30: When you flip a hint, reactivate adjacent $ cards
  • Loan - Uncommon Perk - $-30: When a round begins, this loses 5 value
  • Knight of Pills - Uncommon Perk - $30: When you flip a lonely multiplier, reactivate it.
  • Sticky Cash - Uncommon Perk - $30: When you flip a $ card, flip up adjacent face-down $ cards.
  • Attrition - Uncommon Perk - $30: When you flip a JERRY, reactivate adjacent cards
  • Melon Party - Uncommon Perk - $30: After flipping up all non-JERRY cards, heal 1
  • Queen of Cash - Uncommon Perk - $30: After flipping all $ cards, reactivate them
  • Vertical Integration - Uncommon Perk - $30: When you complete a column, flip a random $ card
  • Queen of Pills - Uncommon Perk - $30: After flipping all multiplier cards, reactivate them
  •  - Uncommon Perk - $0: 
  • Stacked Cash - Uncommon Perk - $30: When you complete a column, gain $
  • Printer - Uncommon Perk - $30: When an eye opens, gain $$ for each hint
  • Buying Pills - Uncommon Perk - $30: After every $10, flip a random mult card
  • Sale - Uncommon Perk - $30: When you purchase this, other perks in the shop go on sale
  • Always Be Closing - Uncommon Perk - $30: When you purchase a perk, this gains $10 sell value.
  • Early Bird - Uncommon Perk - $30: When a round begins, gain +1 multiplier for each face up card
  • Side Eye - Uncommon Perk - $30: When an eye opens, reactivate cards to its right
  • Sales Pitch - Uncommon Perk - $30: When you purchase this, your perks gain $15 sell value
  • Incubator - Uncommon Perk - $30: When you purchase this, perks in the shop upgrade to next rarity
  • Consultant - Uncommon Perk - $30: At the top of the hour, transforms into a random rare perk (<minutes_until_next_hour> minutes until next activation)
  • Make it Rain - Uncommon Perk - $30: When you Make Bank (Pass a multiple of $100), upgrade all face up $
  • Whisper Network - Uncommon Perk - $30: When a round begins, flip a card that is adjacent to exactly 1 JERRY
  • Fax Machine - Uncommon Perk - $30: When you purchase this, duplicate a random perk
  • Pill Bottle - Uncommon Perk - $30: When you sell this perk, flip all multiplier cards
  • The letter <letter_goes_here> - Uncommon Perk - $30: At the beginning of the round, gain multiplier for each perk that starts with the letter <letter_goes_here>. (currently <the_letter>)
  • Brevity - Uncommon Perk - $30: At the start of a round, gain +1 mult for each perk with 6 or less letters in its name. (currently <brevity>)
  • Wealth - Uncommon Perk - $30: When a round begins, gain mult equal to your total perk value divided by 50. (Currently <wealth>)
  • Lefthanded - Uncommon Perk - $30: When you flip a $ card on the left half of the board, reactivate it
  • Research - Uncommon Perk - $30: When you flip all hints, transform one into a +1 mult card
  • Stapler - Uncommon Perk - $30: When you sell this perk, attach the rightmost perk in the shop to the leftmost perk in the shop
  • Dosage Up - Uncommon Perk - $30: At the top of the hour, upgrade all faceup multiplier (<minutes_until_next_hour> minutes until next activation)
  • Early Worm - Uncommon Perk - $30: When a round begins, upgrade all face-up cards
  • Stock Up - Uncommon Perk - $30: At the top of the hour, upgrade all faceup money (<minutes_until_next_hour> minutes until next activation)
  • Vertical Feedback - Uncommon Perk - $30: When you complete a column, upgrade $ cards in it
  • Death - Uncommon Perk - $30: When the eye opens, gain mult for each bloodied JERRY
  • Righthanded - Uncommon Perk - $30: When you flip a mult on the right half of the board, reactivate it
  • Blink - Rare Perk - $99: When you flip an eye, reactivate it
  • Mega Loan - Rare Perk - $-99: When a round begins, this loses 10 value
  • Operations - Rare Perk - $99: When you flip any card, gain $
  • Elevator - Rare Perk - $99: When you complete a column, reactivate It
  • Penthouse Office - Rare Perk - $99: When an eye opens reactivate (non-eye) cards in the top row
  • Wholesale Pills - Rare Perk - $99: When you Make Bank (Pass a multiplie of $100), gain +1 multiplier
  • Golden Turd - Rare Perk - $500: You earned it
  • King of Cash - Rare Perk - $99: When you flip a $ card, reactivate all other $
  • King of Pills - Rare Perk - $99: When you flip a mult card, reactivate all other mult cards
  • PIty - Rare Perk - $99: When a round begins, gain mult for each common perk. (currently <pity>)
  • Hard Copy - Rare Perk - $99: When you flip up all $ cards, create a duplicate with double sell value (if there's space)
  • Circle Back - Rare Perk - $99: When you sell another perk for the first time in a round, make a copy of it.
  • 401K - Rare Perk - $99: At the top of the hour, double the sell value of ALL your perks (<minutes_until_next_hour> minutes until next activation)
  • Email - Rare Perk - $99: When a round begins, gain +5 mult for each attached perk. (currently <email>))
  • Loop In - Rare Perk - $99: At the start of a round, gain +1 mult for each reroll in the last shop. (currently <rerolls>)
  • Vertical Distribution - Rare Perk - $99: When you complete a column, upgrade Mult cards in it

Files

mr-jerrys-awful-card-game-webgl.zip Play in browser
Version 0.2.1 1 day ago
mr-magpies-harmless-card-game-mac-universal.zip 215 MB
Version 0.2.1 1 day ago
mr-magpies-harmless-card-game-windows-x86.zip 213 MB
Version 0.2.1 1 day ago

Get Mr. Magpie's Harmless Card Game

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.